Gaming

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Lack of Communication (compartmentalisation) vs. Good Teamwork good buffs, et cetera

Lack of Communication (compartmentalisation) vs. Good Teamwork good buffs, et cetera

Sometimes good teamwork is as simple as providing one's fellows with food. There are also buffs, which are beneficial spells, that one may cast on another to help them along. Conversely one may harm an enemy by debuffing. In the first two minutes, it is free to help one's mates, and yet there are still a startling number of occasions where nothing is done.

Lack of correct Strategy for given situation

The largest reason that we fail in life and in the game world is that we don't apply the right tactics to the right situation. The most reliable successful strategy for Arathi Basin - take and hold 3 nodes - is most often applied in the Eye of the Storm Battleground, often to very little avail. Eye of the Storm is best dealt with by a hold 2 and capture the flag approach. People in game are on the wrong map.

Fixation on a sole objective - those are "our" towers or bases - "We need the Blacksmith for the win"

Fixation on a sole objective - those are "our" towers or bases - "We need the Blacksmith for the win"

Which three bases are captured makes no difference to the computer. It simply works its way through the sums. However, to a human, certain bases become "ours". This is mostly due to proximity and trappings. The "Alliance Base" is the Stables, the "Horde Base" is the Farm.

An alternative fixation is the centrally located Blacksmith. I don't think there's any strategic benefit to holding this node, in fact, I'd press the case that it's easily invaded from 3 of the other flags on the map. However, other players argue that it's easier to get to the other bases from the Blacksmith.

Clear Strategy, but impatience

Sometimes a good field commander is present. However, the best field commander means nothing if the troops don't fall in line. Early departure from the take and hold 3 strategy is a very common reason for a loss. Battleground modifications can be added on to World of Warcraft (Add Link to Deadly Boss Mods) to let a player know how much longer to hold, and relay of this time to the field,. That information can often nip antsiness in the bud.

Plenty of Patience but poor results due to low staffing

You've a good battleground leader, you've a good group, but the numbers are 7 to 15. Yes, you *can* pull a victory. However, the chances of success are quite slim.

This is as unpleasant in virtual reality as it is in real life. You simply have to join a different battlefield. In reality, you've to pursue and attain new funding for more staff. I'd think further outside that and recruit the volunteers that some snub.

Stagnation vs. Dynamic approach

Stagnation vs. Dynamic approach

When someone is fixated on a single objective or a node, it hurts. The sheer maths tell us that if 10 of their folks charge the Stables, the most they're defending with at their nodes is 5. And yet, instead of players picking up and heading out of an obviously losing battle, they'll stay. They'll die over, and over, and over again defending a lost cause. There was one occasion where digging in for the long haul actually succeeded, and yea, it is epic. However, the overwhelming amount of times, you'll lose.

Leading when you aren't the leader

Leading when you aren't the leader

On occasion, and cynics would argue for more often than no, the Battleground Leader is either unwilling to lay out a strategy since they prefer fighting to typing or are simply incompetent. Similar to the real world, this creates a power vacuum that one or more players will attempt to fill. (Monty Burns germ picture) Since Alliance players rarely listen to the Battleground Leader in the first place, the chances of them listening to someone that isn't the appointed leader are quite slight.

"Sometimes you just have to curse and throw chairs" -- Will Manley

"Sometimes you just have to curse and throw chairs" -- Will Manley

In Unintellectual Freedoms, Will got the better of his paving crew by swearing and tossing a chair across the room. Terrible temper tantrum that it might have been, we're told that the parking lot was paved. Clearly this will get you in a heap of trouble in the real world if you were to employ this tactic liberally.

Less QQ, More Pew Pew!

Whining about problem employees instead of working with problem employees to make them better

Many times lower level players will try their chops in the battleground. This irritates the upper level players more often than not. Instead of offering to help them through some of the in game quests, or offer gear tips, the older players just whine about how unfair it is that a lower level character is ruining their shot at victory.

Us V. Them

PVP is only one aspect of game play in the World of Warcraft. Since the community is xenophobic towards player versus enemy gamers, a lot of derision fills the chat channel that has an Us. V. Them flavour to it in reference to one's own team. Rather than welcome new blood to the cause, PVPers spurn PVE folks, often to their own detriment.

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