Professional Resource

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Whodunnit?

Whodunnit?

How many times have users posted to the listserv that they'd like to learn all about cataloguing, but they only really have time or the desire to input the Author, Title, and Publication Date? (Or subject, or what have you...) There's a wide array of special Librarians that have to deal with publications that are unique to their organisations. By having the fields tied to the icons and text boxes, but hidden from the user, there should be a lot less fear in this approach.

Guided Cataloguing

Guided Cataloguing

This part of cataloguing will present the greatest challenge to describe and to implement. I've wrestled for many years in trying to teach volunteers and others how to catalogue. I'm still not secure that I've any authority to do such a thing, but the books must be found.

I'm convinced that what we're doing is more or less a repetitious dance, sort of like a line dance. Ginger Rogers would most certainly make things look better than I, and so it is with Sandy Berman, but we all must do it, and we all _can_ once we learn the process. But what to do before that?

Is it too much?

Is it too much?

I've a navigation bar on me Mac. I've a navigation bar in World of Warcraft. I don't recall ever seeing a decent, graphical, interactive navigation bar in Library Software. Sure, it's a hassle to programme, but once it's done, we'd be the cool kids on the block again.

Cataloguing Screen One

Cataloguing Screen One

Having a step between the general intranet screen and the types of cataloguing available might serve to alleviate some of the user's text information overload.

What World of Warcraft (WOW) Is

What World of Warcraft (WOW) Is

World of Warcraft is a Fantasy genre Massive Multiplayer Online Roleplaying Game or MMORPG. Players battle monsters to gain experience in order to advance in level. In Burning Crusade, the level maximum is 70. Players can talk to other players in close to real time and make friends provided the friend is a member of their faction. The humans, night elves, dwarves, and draenei are all members of the Alliance. The orcs, trolls, tauren, blood elves, and undead are all members of the Horde. The Alliance and the Horde are bitter enemies, though in later game schemes are forced to cooperate.

What Player Versus Player is and What Arathi Basin Is

What Player Versus Player is and What Arathi Basin Is

Arathi Basin is a Player vs. Player Instance in World of Warcraft. Your character competes against other people's characters real time in a mass duel. It's much more fun to play a person than it is to play a computer opponent. (Player versus enemy, or PVE is how that's put.) Humans are less predictable and have quicker reactions than a stale artificial intelligence.

Dramatis Personae

Just like real life, there are basically jocks and dweebs. However, in virtual reality, you get to decide how you're going to turn out. Warriors and Hunters are the jocks of World of Warcraft. Priests and mages are the dweebs. Paladins and Druids can serve any number of functions. The overarching game strategy is to

1) Kill before you are killed (Damage per second {DPS})
OR
2) Be so buff the other guy gets tired and dies (Tanking)
OR
3) Keep another player alive long enough to keep you alive by proxy (Healing)

Lack of Communication (compartmentalisation) vs. Good Teamwork good buffs, et cetera

Lack of Communication (compartmentalisation) vs. Good Teamwork good buffs, et cetera

Sometimes good teamwork is as simple as providing one's fellows with food. There are also buffs, which are beneficial spells, that one may cast on another to help them along. Conversely one may harm an enemy by debuffing. In the first two minutes, it is free to help one's mates, and yet there are still a startling number of occasions where nothing is done.

Lack of correct Strategy for given situation

The largest reason that we fail in life and in the game world is that we don't apply the right tactics to the right situation. The most reliable successful strategy for Arathi Basin - take and hold 3 nodes - is most often applied in the Eye of the Storm Battleground, often to very little avail. Eye of the Storm is best dealt with by a hold 2 and capture the flag approach. People in game are on the wrong map.

Fixation on a sole objective - those are "our" towers or bases - "We need the Blacksmith for the win"

Fixation on a sole objective - those are "our" towers or bases - "We need the Blacksmith for the win"

Which three bases are captured makes no difference to the computer. It simply works its way through the sums. However, to a human, certain bases become "ours". This is mostly due to proximity and trappings. The "Alliance Base" is the Stables, the "Horde Base" is the Farm.

An alternative fixation is the centrally located Blacksmith. I don't think there's any strategic benefit to holding this node, in fact, I'd press the case that it's easily invaded from 3 of the other flags on the map. However, other players argue that it's easier to get to the other bases from the Blacksmith.

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