We're here, we're bored, it's 3AM and we ain't takin' no mediocre theory no how from nobody!

Leading when you aren't the leader

Leading when you aren't the leader

On occasion, and cynics would argue for more often than no, the Battleground Leader is either unwilling to lay out a strategy since they prefer fighting to typing or are simply incompetent. Similar to the real world, this creates a power vacuum that one or more players will attempt to fill. (Monty Burns germ picture) Since Alliance players rarely listen to the Battleground Leader in the first place, the chances of them listening to someone that isn't the appointed leader are quite slight.

Herding Cats

Let me be the first to admit that I'd shake in me boots if I were ever tasked with managing a bunch of Reference Librarians, every one smarter than the last, and more importantly me, each with her own sense of direction.

The battleground is often an exaggeration of the same "problem". Cats are all over the map. Instead of a clear focus, it's rugged individualism at its worst to the loss of the team.

"Sometimes you just have to curse and throw chairs" -- Will Manley

"Sometimes you just have to curse and throw chairs" -- Will Manley

In Unintellectual Freedoms, Will got the better of his paving crew by swearing and tossing a chair across the room. Terrible temper tantrum that it might have been, we're told that the parking lot was paved. Clearly this will get you in a heap of trouble in the real world if you were to employ this tactic liberally.

Less QQ, More Pew Pew!

Whining about problem employees instead of working with problem employees to make them better

Many times lower level players will try their chops in the battleground. This irritates the upper level players more often than not. Instead of offering to help them through some of the in game quests, or offer gear tips, the older players just whine about how unfair it is that a lower level character is ruining their shot at victory.

Us V. Them

PVP is only one aspect of game play in the World of Warcraft. Since the community is xenophobic towards player versus enemy gamers, a lot of derision fills the chat channel that has an Us. V. Them flavour to it in reference to one's own team. Rather than welcome new blood to the cause, PVPers spurn PVE folks, often to their own detriment.

Don't Trust Statistics

Don't Trust Statistics

Don't count out the phenomenal individual. Rogues can often come away with a base on their own by sneaking past enemy lines to capture the flag. Warriors with thousands of hit points can take down squishy mages. Players that have REALLY quick reaction times will beat out players that have problems tracking other players, regardless of gear.

Oftentimes, this *should* skew the numbers, but somehow doesn't. For instance the image above shows me half way down the tables or so, despite the fact that I accumulated 6 captures or 600 points of the 2000 necessary for victory in Eye of the Storm.

Hesitation Can Be Costly

I can't count how many times I've been in Warsong Gulch and have seen other players gape at the flag rather than take it and run for home base. Sometimes healers will wait until a player is at half health or less before healing, which results in unnecessary losses. In Eye of the Storm, players will pause on a flag capture too long, resulting in a loss. In Arathi Basin, reinforcements will take their time arriving when they're desperately needed. He who hesitates is lost indeed.

Timing is Everything

In Alterac Valley, one of the most frequent faux pas is to capture the Frostwolf Graveyard flag ahead of the Frostwolf Relief Hut flag. The result of this error is that the opposing team can only reenter battle at a terrible spot for the offence, and then the enemy generally overwhelms the smaller number of invaders.

Don't Dress for Success

Don't Dress for Success

Just as in real life, some players will judge another based on how they're dressed. This is a horrible idea. Truly advanced players have been known to enter battle naked to avoid equipment damage from non player characters. Others ARE in good gear that is rarely seen about the realm.

Let's not write off minds based on fashion. Imposing draconian dress codes on employees stifles intellectual freedom. It also hinders public service. A lumberjack in flannels might not feel comfortable talking to a Librarian that's dressed to kill.

Teleconferencing

Teleconferencing

Have you ever had dial a story at your Library? Perhaps you've needed to discuss pension plans at a distance? Deep interactions at a distance can be a little awkward if one's not had a lot of practice. Never fear! An add on called Ventrilo allows players to discusss strategies using a microphone in real time. This allows players to not only pvp, but also succeed in complex instances such as Karazhan and Gruul's Lair.

The image is courtesy of ventrilo.com.

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