Lack of Communication (compartmentalisation) vs. Good Teamwork good buffs, et cetera

Lack of Communication (compartmentalisation) vs. Good Teamwork good buffs, et cetera

Sometimes good teamwork is as simple as providing one's fellows with food. There are also buffs, which are beneficial spells, that one may cast on another to help them along. Conversely one may harm an enemy by debuffing. In the first two minutes, it is free to help one's mates, and yet there are still a startling number of occasions where nothing is done.

We’ve all fallen prey to the Taylorist retail classic "That's not my department." In the video game world, this can turn into "I'm not on defence." It can also be even more severe; there might be a compleat lack of camaraderie to the point where mutually beneficial aid is entirely absent. Sometimes players go so far as to not lift a finger when enemies attack. This is against the rules, and can be reported to a game master, but is seldomly addressed at the time of the infraction.
The rest of the team is forced to carry dead weight.

In real life, are the compartments that we've built for Library and Information Science useful? Once a cataloguer, always a cataloguer? Are the tags we apply to ourselves useful to our Patrons?
I have a dream that one day reference staff and children's staff will play hand in hand.