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Gaming and Libraries Symposium Enthusiasm (#4)

Since registration for the 2007 ALA TechSource Gaming, Learning, and Libraries Symposium closes this Friday (July 13, 2007), I thought I'd do one more post about why I think this opportunity is so unique for those who are interested in gaming services in libraries.

20070712-01 Gamer Mindset

- James Paul Gee (opening session for the 2007 GLS Conference)

when he started his career, the big issue was the literacy gap, which is still with us
in the 1970s, faced the "application gap" - even the kids who get A's can't apply the knowledge
"tech savvy gap" - those unafraid to play with and use technology
when you ask how many people are "tech savvy," 10% raise their hand; when you ask how many have "tech savvy" kids, 90%
- who has access to mentoring, not the tech itself

20070712-02 Building a Game Strategy for Your Virtual School

- Joe Pirkle, Chris King, Rick

20070712-03 Designing Local Games for Learning

- Kurt Squire

background problem: literacy in underserved youth
paucity of engaging literacy materials for middle school

learning doesn't simply occur "in the head"
- physical space, groups, tools, etc.

Feed Template

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20070712-04 Playing to Belong: Community Across Gaming Contexts

Communication, Coordination, and Camaraderie in World of Warcraft - Mark Chen

research overview
- concept: do game mechanics of WoW equal player behavior?
- analysis: coordination in high-end raids; camaraderie and trust; group norms vs. individual expectations
- implications: mechanics too narrow to understand behavior; trust based on experience; replication of social marginalization (social life in the game is beginning to mirror social life in real life, including the bad stuff)

20070712-05 Blurring Game Boundaries

Passively Multiplayer Online Prototypes - Justin Hall

20070713-01 Individual Lessons Learned

(More from the 2007 Games, Society, and Learning Conference)

Using Videogames as a Strategy for Teaching Complex Concepts — Robert Brown

20070713-02 Participatory Culture

Fantasy Baseball: The Case for Competitive Fandom— Erica Halverson & Rich Halverson

talked about how players used to have to wait for the Thursday issue of USA Today and then transcribe and add up the statistics themselves
showed how his son learned how sample size affects statistics and decisions based on them

20070713-03 MMOs and Learning

Online Gamers & the Development of 21st Century Skills — Lisa Galarneau (digital anthropologist)

has moments where she realizes we're actually living in the future
interest is in spontaneous communities of learning
- ongoing ethnographic research in City of Heroes/City of Villains
- fieldwork in New Zealand, Europe, Asia, and the US
- survey of almost 10,000 games regarding social dynamics, knowledge sharing, skills development, etc. (advertised on the launch page of the game)